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Hook and Placement

3 min read#observations#craft

Last week I watched Kobe's internal tutorial on how to make ads for Sunflower, a sobriety app. Two hours of him going through winning ads from Cal AI, QUITTR, and Sunflower's own account. The whole thing boils down to two things, and I've been thinking about how far off most of my own thinking has been.

The two things are a scroll-stopping hook and a visible product placement. Everything else is support.

I used to think of a hook as a way to grab attention. The better framing, which Kobe kept coming back to, is that the hook is your targeting. If your hook is about alcohol addiction, TikTok serves the ad to alcoholics. If your hook is "ways to stay sober," you're targeting no one. You need "ways to quit drinking." The more specific the hook, the more specific the audience, the more efficient the spend. The hook doesn't just stop the scroll. It tells the algorithm who you want.

He had names for the patterns that kept working. "I'm 30 days sober" hooks, where someone just states their streak and shows the app. Storytelling hooks, "my grandpa just died from alcoholism." Shock hooks in the Eric Zink mold, "what drinking and doing coke all day actually feels like." Each one filters for a specific kind of viewer. None of them sound like "are you struggling?" That's too soft, too broad, screens in nobody.

Product placement is where most app ads die. The pattern for a losing ad is you talk about the app but you never show it. You just say "go download X, it's great." No one downloads. Every winning ad had a clean, full-screen, seconds-long shot of the app in use. Three formats kept showing up: full-screen B-roll of someone scrolling the app, over-the-shoulder shots of a hand actually using it, and a green-screen creator talking over a walkthrough. Cal AI's top influencer ad is two seconds of hook, then an unbroken shot of a hand holding the phone, taking a picture of food, watching the macros appear. That's basically the whole ad. No story. Just, here's the thing, here's me using it, done.

Kobe made a distinction about placement that I want to remember. It's "natural" when whatever you were just talking about hands itself to the app. If you're telling a story about quitting and you say "here, look, 30 days," you can pull up the app as evidence of the thing you just said. If you lurch into the app from an unrelated topic, it breaks the spell and people scroll. The voice-over matters too. The shot is the proof, the words tell the viewer what they're looking at.

Three working rules I'm taking from this. One, rewrite every hook as a filter: if it doesn't screen in the exact person who needs the app, it's too broad. Two, every ad needs at least one clean, visible shot of the app doing its job, no talking over, no hiding. Three, write the story so the app is the reward at the end, not an interruption in the middle.

The rest I can figure out as I go. But those two, hook and placement, are what every new ad should be measured against.